Pendampingan Pembelajaran IPAS di SDN Benteng 01 Ciampea Melalui Game Kartu Perubahan Wujud: Upaya Meningkatkan Interaktivitas dan Motivasi Belajar Siswa
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Abstract
This community service project at SDN Benteng 01 Ciampea identifies several key challenges in the learning process, including the use of monotonous lecture methods, varying student characteristics, low learning motivation, minimal parental involvement, limited classroom management skills, and inadequate facilities. To address these issues, the project proposes the use of a card game focused on state changes as a learning aid. This innovative approach aims to enhance student interactivity and motivation, catering to diverse learning styles and ultimately improving the quality of education at the school. The objective of this initiative is to increase student engagement and motivation through the implementation of the card game in the Integrated Science and Social Studies (IPAS) curriculum. This project employs a Participatory Action Research (PAR) methodology. The results indicate that the implementation of the card game yields positive outcomes by enhancing student involvement and understanding of the material. Observations and evaluations demonstrate that the card game fosters a more interactive and enjoyable learning experience, thereby boosting student motivation and comprehension.
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