Learning Assistance Program through puzzles to Improve Students' Arabic Language Skills
Main Article Content
Abstract
This community service program strives to make Arabic language learning more effective and successful by utilizing Arabic sentence puzzle media. This activity employs the notion of Participatory Action Research (PAR), specifically combining research, education, and action with people who actively participate in the service activity process. This service activity involved 51 students from Thamavitya Mulniti School's Smart Arabic classes VIII and IX in Thailand. This service activity will be carried out from August to September 2024. As a result of this activity, students demonstrated excellent participation in Arabic learning, with an average evaluation score of 93.90, a median score of 95 and a frequently occurring score (mode) of 100. There were six students received a score between 80 and 85.6. eleven students who had scores ranging from 85.6 to 91.2. fourteen students received scores ranging from 91.2 to 96.8, while 23 received scores between 96.8 and 100. This is due to the fact that puzzle media requires students to learn both visually and tactically. Additionally, group learning enables students to collaborate and share knowledge with one another.
Downloads
Article Details
Section

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-ShareAlike 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
Content License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
You are free to:
- Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
- Adapt — remix, transform, and build upon the material for any purpose, even commercially.
- The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
- No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notice:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
How to Cite
References
Ananda, Y. (2019). Pengaruh Terapi Bermain Puzzle Terhadap Perkembangan Motorik Halus Pada Anak Pra Sekolah Di TK Inti Gugus Tulip III Padang Tahun 2018. Jurnal Keperawatan Abdurrab, 2(2), 29–35.
Ayu, P. F., & Delrefi, D. (2021). Persepsi Guru Tentang Permainan Puzzle Terhadap Kemampuan Bermain Sensorimotor Anak di TK Shandy Putra Telkom Bengkulu. Research in Early Childhood Education and Parenting, 2(2). https://doi.org/10.17509/recep.v2i2.30697
Azwar, I., Emiliasari, R. N., Dewi, S. L., Rahmasari, S. M., Wali, M., Nasution, A., Inayah, S., Angraini, L. M., Kania, N., Dwi, M., Supriyadi, E., & Widyastika, D. (2023). Inovasi Pembelajaran.
Badruttamam, C. A., Kholidah, D. R., & Khofifah. (2021). Pengembangan Media Puzzle Mufrodat untuk Meningkatkan Keterampilan Berbicara pada Mata Pelajaran Bahasa Arab Kelas 1. IBTIDA’, 2(2), 156–163. https://doi.org/10.37850/ibtida.v2i2.227
Briliandy, N. R., & Inayati, N. L. (2024). Active Learning Methods to Improve the Arabic Language Skills of Pesma Students. 11.
Haryono, E., Murtaqi, M. R. A., Izzah, A. N. L., & Septian, D. (2024). Metode-Metode Pelaksanaan PKM (Pengabdian Kepada Masyarakat) Untuk Perguruan Tinggi.
Munawarah, R., & Ilmiani, A. M. (2024). Factors of difficulties in learning the Arabic language for students. Journal Of Foreign Language Learning and Teaching, 4(1), 55–63. https://doi.org/10.23971/jfllt.v4i1.8810
Nur, M. R., Nursyamsiah, N., & Maulani, H. (2023). Analysis of Difficulties in Learning Tathbiq Hiwar at Senior High School. 13(1).
Rahmat, A., & Mirnawati, M. (2020). Model Participation Action Research dalam Pemberdayaan Masyarakat. Jurnal Ilmu Pendidikan Nonformal, 06(01), 62–71
Rinandi, S., & Nurhidayati, N. (2022). Penggunaan Media Pembelajaran Game Puzzle untuk Meningkatkan Kemahiran Membaca Kata Bahasa Arab SDN Sambangan. JoLLA: Journal of Language, Literature, and Arts, 2(9), 1209–1220. https://doi.org/10.17977/um064v2i92022p1209-1220
Smith, S. (2020). Reading aloud, the production effect and memory. [Blog post]. Retrieved from https://frenchteachernet.blogspot.com/2020/02/reading-production-effect-and-memory.html
Wiliam & Leahy, S. (2015). Embedding formative assessment: Practical techniques for K-12 classrooms. Learning Sciences International